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```
Please add detection support when one is using a wired headset.
I use a wired headset, as I don't want another device to have to recharge daily.
```
Original issue reported on code.google.com b…
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SF.Throw in a few cases, especially related to wirelinks. These cause library to error when wirelink execution isn't perfect.
Some cases wirelinks refuse to update their value unless you delete, and …
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```
True fly-by-wire decoupling rc inputs from servo outputs
What still needs to be decided?
Is it required?
The consequences of changes to controls.
What still needs to be done?
```
Original issu…
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```
Please add detection support when one is using a wired headset.
I use a wired headset, as I don't want another device to have to recharge daily.
```
Original issue reported on code.google.com b…
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@kd0aij @pkocmoud This is to track the S.PORT electrical spec.
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```
Please add detection support when one is using a wired headset.
I use a wired headset, as I don't want another device to have to recharge daily.
```
Original issue reported on code.google.com b…
-
```
Please add detection support when one is using a wired headset.
I use a wired headset, as I don't want another device to have to recharge daily.
```
Original issue reported on code.google.com b…
-
We want to experiment with some construct to have global wires and contexts so that we don't have to always wire through intermediate modules, or muddy interfaces with a bunch of common things.
See…
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Like in RedPower2, not sure with Project Red as I rarely played in modpacks in survival that should have jacketed wires^^ Not sure if its already in your todo or someone already suggested it^^
TNTUP updated
6 years ago
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You should be able to emulate verilog code written like the following:
```
module foo(...)
wire a_to_b;
wire [15:0] b_to_a;
A my_a_inst(
.bar(a_to_j),
.baz(b_to_a)
);
B my_b_inst(…