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The way we load plugins and expose config right now is confusing (see `OptionManager#init`) and leads to lots of complexities. `babel-register` and `babel-loader` both implement their own logic to dec…
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~~First of all I have tested this in `slime` and it also shows the same behavior apparently~~, so this might not be `sly/slime` related but maybe even a company issue?
Nonetheless, I find it quite …
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with artist alley information going public, we're ready to integrate that change into the webapp
- design updated mockup with single artist. current operating structure:
- artist col 4, all other…
kir12 updated
7 months ago
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An initial look at the new Outdoors map style preview shows how it improves the visibilty of various features. However, looking specifically at examples for England it appears not to emphasise the fol…
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Once I get into gameplay for this game, basic keyboard controls for movement via arrow keys seem to be almost completely unresponsive.
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What is says on the tin.
Describe:
1. How Kinetic Merge sees its problem-space world.
2. The component breakdown.
3. Sources (aka sides - worth mentioning the nuanced difference between these na…
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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I already searched on this [Github page](https://github.com/PluginBugs/Issues-ItemsAdder/issues) to check i…
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Loving your work on this module. I've tried others with more visual bells and whistles, but they take a lot more effort to set up and maintain from a GM perspective. I really appreciate the simplici…
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### _title_
The Thirst of Vintown
### _temperature_
0.3
### _prompt_
Write a horror story about Brutiful, a person that is half human half wine card box.
He lives in a city full of drunkards and ne…