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# Are you reporting a bug or runtime error?
That's not really a bug, and not an error - this is a not correct behavior.
There is an option - [blurInputOnSelect](https://github.com/JedWatson/reac…
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SUMMARY
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When restoring window after minimization, with yet-another-magic-lamp I can see the blurry area where window will be right when animation starts. See the video.
This isn't a big problem…
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### ⚠️ This issue respects the following points: ⚠️
- [X] This is a **bug**, not a question or a configuration/webserver/proxy issue.
- [X] This issue is **not** already reported on Github _(I've sea…
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Is it possible to add the ability to alter parameters on a texture projection using an external data source like for example blur/focus?
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Using this code, can you tell me why the placeholder doesn't show? I've attempted using placeholder and placeholderSrc. My expected behaviour would be to see loading text on screen before the image re…
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**Describe the bug**
It would seem that some windows' borders are made thicker than they should be (this sometimes includes the bottom border, but not always oddly enough, might be because of somethi…
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Server: White Tiger
Playtest Staging client: 0.9.5.0 beta staging-2240
happen after leaving chest/stockpile/table and holds till I open/close backpack, playerlist or hoovering with the mouse over …
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Hello Author.
We are interested in your work, and noticed from your UGSR work that you use a thermal infrared image dataset (FLIR) with three channels, but the super-resolution results are for a sing…
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There were [different](https://lists.w3.org/Archives/Public/www-style/2013Feb/0201.html) [requests](https://lists.w3.org/Archives/Public/www-style/2012Dec/0029.html) for defining [different blur radii…
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### Description of the feature
Hey, another simple design proposal: Make the indicators menu a little bit transparent.
The menu is "over" the current app. The user can use this menu without le…