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**Describe the bug**
I am trying to build nanomq release `0.22.6` (I used `git submodule update --init --recursive`) with `MBedTLS`.
I have already an `MedTLS v3.6.0 LTS` built for my other projects…
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### Describe the bug
Buildings and interiors are just pitch black, be it preplaced in a level or you place it yourself. Image attached to showcase issue
![Screenshot_48](https://github.com/user-atta…
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I tried to build cyclone dds for Android and followed the instructions in "ports/android/README.md" but after building cyclone dds, ddsperf binary file was not created under the build.android/bin/ddsp…
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### Environment
Windows 11 22631.3880
Visual Studio 17.10.5, with bundled CMake and ninja tools
### Description
The working tree was clean and has successfully ran `build.cmd clr+libs` for D…
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An issue for requests and questions for the Building conversion. It should be closed when buildings are fully converted.
- [x] What are the Python versions for the `SetPlanetType type = Barren…
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With now build in "Material design kit" library in figma how to updete the color schema of it with "Material theme builder" ? whatever I do I can not make it happen:/. (img for ref)
![Skärmavbild 20…
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It seemed that you have wrote a standalone SDR example building on RedPitaya using external audio CODEC.
The standalone SDR could run separately without usin PC.
I could not find the example now.
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I am using iwyu in my CMakeLists.txt file of a project that I am working. This is the part of the code where it is included:
`# Clang-tidy during build
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
optio…
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Whenever I try to build a Unity game on Mac, I just keep on getting an error like this
Building /Users/{user}/Desktop/{gamename}.app/Contents/PlugIns/steam_api.bundle/Contents/_CodeSignature/CodeRe…
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I'm trying to run and/or build QuiltiX on MacOS, however I keep running into the same issue:
```py
Error compiling Cython file:
------------------------------------------------------------
…