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This report comes from @Bash-09. The offending lines are these:
https://github.com/MegaAntiCheat/masterbase/blob/d4cd5d3cd012e248aae326204f2d2f10668e9555/masterbase/lib.py#L535-L545
Clients period…
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**Problem**
A problem we currently have with checking for collisions is that the Float Rectangle for each sprite is not as pixel-perfect as we would like. This is because when running an animation, we…
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#### Bug Report Checklist
- [x] Have you provided a full/minimal spec to reproduce the issue?
- [x] Have you validated the input using an OpenAPI validator ([example](https://apidevtools.org/swagg…
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There's been [recent discussion](https://github.com/rust-lang/rust/issues/10389#issuecomment-2250692018) about the problems of using unkeyed SipHash128 in the compiler and if that could be exploited b…
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Hey I'm wondering how I would implement collision detection and get the x2 y2 of a collision.
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**Context**
Currently `OutPoint` structure contains `block_hash` field which is supposed to provide protection against collisions when using truncated leaf hashes in the Utreexo forest. However we …
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https://www.twitch.tv/tomlube/clip/TameGiftedWebVoteYea?filter=clips&range=all&sort=time
I won't bet my life, but I am almost COMPLETELY sure that this doesn't happen in vanilla, I don't think i've…
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when the polygon collides with the boxes it doses not react like shown in video below
https://www.youtube.com/watch?v=rjNDpEG1E1s&feature=youtu.be
in the code in sketch.js
when u have created ba…
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I'm working on a project that at it's heart is hex2d, but it doesn't look that way to the users. You might have played Bubble Shooter.
The issue I'm trying to tackle is that I have a line segment(in…
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Self-explanatory. Needs to be done in the map file as another layer. Loaded as clear boxes or tilemap (preferably this for performance