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So I'm wanting to add the withering effect to a sword, and IV is the highest it goes it seems in terms of actually adding the effect when you hit someone with it, but only lasts for three seconds. How…
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```
Basic implementation to support paint(...) for CustomItem.
```
Original issue reported on code.google.com by `bar...@gmail.com` on 18 Nov 2009 at 12:01
Attachments:
- [customItem-vs-paint.txt](…
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```
I fixed a few issues with CustomItem to get it working with my
application:
- paint(Graphics g) now also calls the abstract paint(Graphics g, int w,
int h) function implemented by subclasses
- an …
-
```
Basic implementation to support paint(...) for CustomItem.
```
Original issue reported on code.google.com by `bar...@gmail.com` on 18 Nov 2009 at 12:01
Attachments:
- [customItem-vs-paint.txt](…
-
```
I fixed a few issues with CustomItem to get it working with my
application:
- paint(Graphics g) now also calls the abstract paint(Graphics g, int w,
int h) function implemented by subclasses
- an …
-
```
Basic implementation to support paint(...) for CustomItem.
```
Original issue reported on code.google.com by `bar...@gmail.com` on 18 Nov 2009 at 12:01
Attachments:
- [customItem-vs-paint.txt](…
-
```
I fixed a few issues with CustomItem to get it working with my
application:
- paint(Graphics g) now also calls the abstract paint(Graphics g, int w,
int h) function implemented by subclasses
- an …
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I don't know how to put an enchantment on the customitems, i tried with the enchantment system of tiers, but nothing. How can i put enchantments on a customitem?
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Consider allowing mods to override images and content normally loaded from the game's `*.xnb` data files.
## Current system
Mods which only change images or content currently overwrite the game's …
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```
Basic implementation to support paint(...) for CustomItem.
```
Original issue reported on code.google.com by `bar...@gmail.com` on 18 Nov 2009 at 12:01
Attachments:
- [customItem-vs-paint.txt](…