-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
Is it possible to adapt this wrapper to send any mouse/keybord input we wish to other dx games?
-
Some of them might be by design, but when it comes to real coding, it causes problems.
- **glViewport** and **glScissor** all use window coordinates, which means (0, 0) is at the left-bottom of the wi…
vinjn updated
11 years ago
-
### Version
WSL version: 1.0.3.0 Kernel version: 5.15.79.1 WSLg version: 1.0.47 MSRDC version: 1.2.3575 Direct3D version: 1.606.4 DXCore version: 10.0.25131.1002-220531-1700.rs-onecore-base2-hyp Wind…
-
```
What steps will reproduce the problem?
1: *Run NullDC*
2: *Boot ReD Dog game*
3: *Play*
What is the expected output? What do you see instead?
The expected output is: *normal textures*
But in…
-
```
What steps will reproduce the problem?
1: *Run NullDC*
2: *Boot ReD Dog game*
3: *Play*
What is the expected output? What do you see instead?
The expected output is: *normal textures*
But in…