-
```
What steps will reproduce the problem?
1. Access timthumb.php?src=example.jpg&w=200
2. Access timthumb.php?w=200&src=example.jpg
What is the expected output? What do you see instead?
Expected: T…
-
```
The dithered smoke almost block out the "stars" effect with its blurry & "ugly"
dithered pattern.
Is it due to the dithered pattern used by the game in its ini?
image1-2(before dithering)
image3-…
-
```
The dithered smoke almost block out the "stars" effect with its blurry & "ugly"
dithered pattern.
Is it due to the dithered pattern used by the game in its ini?
image1-2(before dithering)
image3-…
-
```
Needed Color Reduction Functionality to reduce 24RGB to Indexed Palette
with needed Colors with/wihout Dithering
```
Original issue reported on code.google.com by `narendar...@gmail.com` on 30 J…
-
```
What steps will reproduce the problem?
1. Access timthumb.php?src=example.jpg&w=200
2. Access timthumb.php?w=200&src=example.jpg
What is the expected output? What do you see instead?
Expected: T…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
When playing the game on an Android 7in tablet, the world view shows too much
of the map. For example, in Crossglen you can see all the way from your house
down to the smithy.
Displaying that m…
-
```
Needed Color Reduction Functionality to reduce 24RGB to Indexed Palette
with needed Colors with/wihout Dithering
```
Original issue reported on code.google.com by `narendar...@gmail.com` on 30 J…
-
```
What steps will reproduce the problem?
1. Access timthumb.php?src=example.jpg&w=200
2. Access timthumb.php?w=200&src=example.jpg
What is the expected output? What do you see instead?
Expected: T…
-
```
Needed Color Reduction Functionality to reduce 24RGB to Indexed Palette
with needed Colors with/wihout Dithering
```
Original issue reported on code.google.com by `narendar...@gmail.com` on 30 J…