-
```
Hi,
I changed the code to provide a vertical implementation. Maybe it is helpful
for someone:
import java.math.BigDecimal;
import android.content.Context;
import android.graphics.Bitmap;
impor…
-
```
Hi,
I changed the code to provide a vertical implementation. Maybe it is helpful
for someone:
import java.math.BigDecimal;
import android.content.Context;
import android.graphics.Bitmap;
impor…
-
```
Hi,
I changed the code to provide a vertical implementation. Maybe it is helpful
for someone:
import java.math.BigDecimal;
import android.content.Context;
import android.graphics.Bitmap;
impor…
-
I noticed that if the mouse pointer is over the timeline, the left/right arrows move the selection box left/right on the timeline (along 'time'), and the up/down arrow moves it up/down (through the va…
-
```
What steps will reproduce the problem?
1. Update to -r151
2. Generate code for any WS
3. Add code to project and compile
What is the expected output?
A successful compilation
What do you see ins…
-
```
What steps will reproduce the problem?
1. Update to -r151
2. Generate code for any WS
3. Add code to project and compile
What is the expected output?
A successful compilation
What do you see ins…
-
```
What steps will reproduce the problem?
1. Update to -r151
2. Generate code for any WS
3. Add code to project and compile
What is the expected output?
A successful compilation
What do you see ins…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…