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```
Which device (manufacturer, type)? G1 and MT3G
Which firmware is installed? 2.2 RC1
What version of wireless tether are you using? 2.0.5-pre7
What steps will reproduce the problem?
1. Start tet…
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The handleException() method on the LoggingSubscriberExceptionHandler is called with exception.getCause(). This is fine - it returns the target exception of the InvocationTargetException.
However, the…
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I'm currently using LabRecorder to record 3 streams of data. The first is a 24 channel EEG headset at 256 Hz, the second is 7 channel data stream of float values at 90 Hz, and the last is a stream of …
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Is it possible to add an option to force reconnect to server in case of error/connection temporary issues or so on?
In my case, OpenVPN server drops connection with os error 10054 in case of authent…
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Hi first of all, I love WinMerge.
I would like to inquire, what could be the problem why the speed drops at 0 items / sec.
The file where it drops is just 1kb. So it's not about the size of the f…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What happened?
After we upgraded from Cilium 1.13.2 to 1.14.6 we've been facing a problem on some of our…
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I noticed that MMKV v1.3.4 is used as dependency in this package. However, MMKV officially drops support for x86 and ARMv7 starting from 1.3.5 and building with 1.3.4 doesn't output any libmmkv for bo…
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As said, occasionally when I use ultimine I will get mob drops, e.g. Nebulous Hearts, Witch hats, leather armour.
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Right now we can only create around 300-350 buttons per frame before getting frame drops. Let's find some optimizations to pump these numbers up!
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On Windows, if I supply a call to `VSTGUI::getPlatformFactory().setClipboard` with a `VSTGUI::IDataPackage` that `kBinary` data type, then a subsequent call to `VSTGUI::getPlatformFactory().getClipboa…