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**We have to render the following entities:**
- Player (something better than a blue square)
- NPCs
- Objects (hazards, desirable items, etc)
- Perhaps some bitmap images to make things prettier/m…
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Rarely, an seemingly random entity will begin to float above a players during the end of round humiliation. This can range from resupply cabinets to spawn gates to sentries. This seems to be some ty…
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Сделал я поиск по & QUOT ; и получается у тебя есть три несвязанных места
1. СorrectStrForXML zexmlss.pas line 940
2. ZEReplaceEntity zesavecommon.pas
3. CheckStrEntity zsspxml.pas
Хрень получае…
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Is there a way to reload an entity when you re-enter scope if no one else took control of it?
Eg. Player A loads game and there is an enemy. Player A runs away, enemy is despawned because out of …
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Would be great if the software could support Entities (painting is the one i'm looking for).
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Also partially dicussed on Slack:
Currently an attribute lookup on an entity does a search into the btset and then caches the result. This is inefficient since the all the attribute values are righ…
rauhs updated
6 years ago
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When we delete entities do we delete them from meta storage as well?
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Raycasts do not respect the attached location of an entity, considering them to be placed at the origin of the parent. Aside from bone attachments, the server knows the position and rotation of entiti…
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Problem:
If an entity specified inside entities, but also is true for the filters.
It will show up twice.
Expected behavior:
If an entity specified using "entities", it should be excluded from t…
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jgrim updated
6 months ago