-
##### Description of the problem
I updated from r100 to r104, and somewhere along the way, something went wrong with IBL setup: fully rough materials have light artefacts (and that even in parts wh…
-
Here are some settings that seem to really upset the Randomiser. Highlight the included keyframe and randomise.
```
# Mandelbulber settings file
# version 2.23
# only modified parameters
[main_p…
-
So I currently have this code:
```
// Env - populate app's .env file
func Env(app string, appType string) {
// Define app's variables before writing
envMap := map[string]string{
…
-
Hello OpenEXR team,
As part of our fuzzing efforts at Google, we have identified an issue affecting
OpenEXR (tested with revision * master e23fdf6e02dbd8157b1d468143a82f6632781dee).
To reproduc…
-
Hello. I love the courseplay app, thanks for your work! I have noticed that some courseplay courses I create, after a while they no longer work correctly. For example, using courseplay to navigate a t…
-
I have the files and everything they just show up black (settings on high as well)
std::ofstream("csgo\materials\skeetchams.vmt")
ghost updated
4 years ago
-
##### Description of the problem
Something happened between r110 and dev, where glTF with SpecularGlossiness aren't playing well with PMREM anymore (other lights work).
To repro, put [this model…
-
**Is your feature request related to a problem?**
We plan to use AWS Operator for provisioning Applications that need network resources, things like
VPCs, Internet Gateway, Subnets
**Describe the…
-
##### Description of the problem
I've discovered today that the current `dev` version of [webgl_shaders_ocean](https://threejs.org/examples/#webgl_shaders_ocean) does not work with Firefox 55.0.2 …
-
Currently/To the best of my knowledge the only shininess setting for phong material is shininess (mtl Ns) but mtl supports a shininess map (map_Ns). I'm sure it's a pretty big deal but I'd be eternall…