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Trying to build this project with rustc 1.18 panics the compiler: https://github.com/ggez/ggez-goodies
I haven't worked it down to a minimal repro yet but can if you want. Possibly related to http…
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See what can be done to speed it up, since rusttype forces us to write our own renderer.
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As we are getting settled with the scope (see #108), we should start thinking about the layer above gfx-rs. I hope to see it as a separate projects in our gfx-rs organization, where this issue is the …
kvark updated
7 years ago
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Please add crate to category: engines
Synopsis: A framework for making 2D games easily, with an API inspired by LÖVE2D.
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Because zip files have no idea of directories, they just store names, which may be paths.
We could fake it, but I'm not sure if it's a good idea or not.
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Hi,
I recently updated to `0.3.0` to try out some of the new shapes (circles, triangles, etc..). I was previously using ggez `0.2.1` and had made some decent progress in the project. After the upda…
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I did some experimentation and want to write down the results somewhere:
It's possible to use gfx from ggez but it requires enough re-architecting of things to be a significant headache. Creating S…
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Apparently my system (and some others) already had it installed somewhere, but SDL2 mixer won't function without it.
We should provide a nice zip file of .dll's. Or just make everything pure Rust.
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Namely, make it detect when you're running from cargo (`CARGO_MANIFEST_DIR`) and look in the right location then as well. That would solve the problem that people have with the required `resources` l…
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Hi, I tried to get started with ggez by putting the hello_world example into a new project, and I get this error:
```
$ RUST_BACKTRACE=1 cargo run
Finished dev [unoptimized + debuginfo] targe…