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When two objects have been rigged to the very same bones and then the document is exported to glTF2, should a common skin be made for every skin modifier? My usecase is a set of meshes rigged to a hum…
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Could you explain how to add a gltf2 texture/image to a mesh ?
Based on the rect.gltf for example...
Thanks
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Bones have a concept of length in Blender, which currently is not exported. This is useful, particularly when trying to load another object in-game at a location relative to the end of a bone. You can…
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Can not pick the feature when use the gltf2.0 KHR_techniques_webgl extension.
the FS like that.
```
precision highp float;
varying vec3 v_normal;
varying float v_batchId;
varying vec4 v_colo…
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**Description**
This issue is similar to #149.
I started out from the moderngl_window and moderngl examples.
I removed the usage of `in_color` variable in the vertex shader.
After this the pr…
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Click to install, either version 0.3.25 (came with Blender) or 0.3.31 (downloaded zip) and getting a 'failed to import multiarray from numpy.core' message.
I've attached the system info generated …
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Using the last Jetson and Jetpack, I was not able to install Open3D.
I hope you realize it is the best platform to built a nomad system..
But it does not work whith Open3D..
using http://www.open3…
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Can't seem to change the 'Near' and 'Far' of camera which is causing Constant texture glitching on GLTF2.0 Model,
I think it is caused by the frustrum cone effect?
An example: https://3ckid.com/01…
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My problem is that i can't export stashed or pushed animations from NLA editor, only 1 animation is exported every time.
I'm getting the following messages on the console
"ERROR: Invalid count 0"
…
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Error: Not have attribute channels.
can fix in file blender/exp/gltf2_blender_gather_imagel.py line 158
add:
```
if hasattr(result.shader_node.image, 'channels'):
if result.shader_no…