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![image](https://user-images.githubusercontent.com/2061593/55691204-a5d2bb00-5969-11e9-84be-137af2b98bd9.png)
I thought that this problem was based on my own environment, so I decided to see your…
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Hi,
I noticed one of the recently closed pull requests implemented inventory handling and I'm excited to write some scripts that make use of it! However, I'm not sure which API documentation is rel…
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**Description:**
Blink should use moveAlongSurface or similar recast methods to blink on terrain. As detail navmesh only stores low quality height values, heights should be fixed by a vmap quer…
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I've been trying to set up a terrain for physics, but have been unable to make it work. The documentation doesn't mention collisions much, so I'm not sure if I'm doing something wrong.
I looked thr…
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Hello!
First, your project looks amazing and has so much potential. I think it could become a great tool to create terrain for games using Unity3D as the engine (or any other engine that uses Heightm…
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The docs says ambient occlusion can be added easily ["by enabling the Vertex Color/Use As Albedo flag in your material."](https://github.com/Zylann/godot_voxel/blob/master/doc/04_materials.md)
So I…
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Hi, I was wondering if there is any future idea to support terrain rendering as a layer of deckgl.
The only useable solution for this type of rendering is Cesiumjs but I can't find any other libs wit…
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While running tests on a ShaderTerrainMesh we encountered a rather nasty and instant assertion error. I know ahead of time that the heightfield is not a 16-bit image however I suspect this should be f…
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how would i find the height of a given pixel on the heightmap and place a mesh at the location (in 3D)?
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## Version of OpenTTD
jgrpp-0.35.1-H3be17758
## Expected result
should show the text
## Actual result
![Screen Shot 2020-08-20 at 21 32 29](https://user-images.githubusercontent.com/34646054/9079…