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First, a big thanks for this code!!
After running my app through Instruments, I found a few leaks. Below is the info I extracted from Instruments. Let me know if you need anything else.
LEAKED OBJECT:…
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```
The memory allocated to the resamplers array on line 80 in test.cpp has no
corresponding call to delete.
80 Resampler* resamplers[max_components]; // memory allocated to this array
is never …
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```
What steps will reproduce the problem?
1. In a shell on the device, run 'top -d 1 | grep adwhirl' to get continuously
updating count of threads.
2. Run the Invoker app from the SDK
3. Change orie…
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```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
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```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
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```
FYI...
From r16. Attached is the output of running the test app through valgrind. i
haven't looked closely enough to see if these were intentional or not, but
thought i'd report them nonetheles…
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Reports from @shaneharris that leaving The Expanse open for a long time causes a heap overflow:
```
[13256:000001CB67DE86B0] 36263432 ms: Mark-sweep 1313.6 (1455.0) -> 1313.5 (1424.0) MB, …
avaer updated
5 years ago
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The get_session() function returns a new ref which isn't unreffed in all cases, if I read the code correctly. I can prepare a patch later unless someone wants to fix this before me :)
philn updated
7 years ago
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This issue is being added for completeness, as it will be addressed by changes to IDs in BWAPI 5.
Players are assigned IDs relative to the order of player slots , which directly corresponds to spaw…
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Dev machine crashed due to potential memory leak (AM 10/3/2017). Need to investigate ways to profile code for leaks.