-
```
Glide 64/07/2010
Even the hacked version of Mario no photopie from angrylion, the gfx doesn't
show up with Mario no photopie. It uses common microcodes (SDEX mainly).
It works with Rice and Dir…
-
```
The players shadow is correct at night matches(image1) but the court
lighting(image3) is not displayed correctly.
On day matches, the shadow is wrong - rect-shaped(image2)
```
Original issue re…
-
```
What steps will reproduce the problem?
1. Launch the game and proceed into gameplay
What is the expected output? What do you see instead?
FB effects do not work correctly, objects are not display…
-
```
What steps will reproduce the problem?
1. Switch Super Mario Galaxy to partial NAND emulation
2. Load game (it detect emu NAND save) and play for a while
3. Try to save
What is the expected outp…
-
```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
-
```
What steps will reproduce the problem?
1. Choose 2 or more players
2. Select VS or Battle Mode
3. Select characters and hit "OK"
What is the expected output? What do you see instead?
You get a bl…
-
Author: J Sheridan
https://docs.google.com/presentation/d/1HQRuy89VM77tGgQ4qNTY5OQI2AyuluRZbV27gEZmuD0/edit#slide=id.gdda0f6b_1_75
Is on Kata already but not on the Scratch Path
http://kata.coderdoj…
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```
What steps will reproduce the problem?
1.Run Mario Super Strikers from SD Card using the Classic Controller Pro on a
Wii
What is the expected output? What do you see instead?
Game plays except …
-
There seems to be an issue with MK8D binaries, inside the exefs folder I can find the following files:
`main
main.npdm
rtld
sdk
subsdk0
subsdk1
subsdk2
subsdk3
subsdk4`
Running the tool gi…
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Mario will not teleport if he say, touches a teleport brush. It just janks the camera forward and does not teleport. Another interaction that doesnt happen is a particular trigger_output so far im see…