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**Description**
`create_context` is not clearing the native GL error state, at least not when the GL context has been created by Pyglet. Any subsequent Pyglet operation that accesses the native GL …
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I suggest aligning the version of this package with the ModernGL version. At least the major version. I'm not entirely sure where to go from there, but would that will be sufficient?
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This code doesn't work under Ubuntu for me:
``` python
import pyglet
class Game(pyglet.window.Window):
def __init__(self):
config = pyglet.gl.Config(major_version=3,
…
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**Description**
When rendering a vertex array with non-zero offset (`first` parameter), there is incorrect assumption that index element size is 4: [render](https://github.com/moderngl/moderngl/blo…
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Hello,
I'm trying to render to a texture and render to screen again (hopefully just once). However I tried 2 versions and at both I failed:
A) RTT, copy to screen
B) RTT, render to screen
min co…
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**A simple use-case of the new feature**
For example, when you call a shader without writing uniforms yet.
**Describe the solution you'd like**
It would be neat if attempting to call a shader…
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I think framebuffer should be optional in scopes. Using scopes is alone a great way to make efficient and compact render calls just for textures and uniform buffers alone. Consider the situation below…
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**Description**
There is a memory leak in moderngl. Looking at the code, I'm not 100% positive, but it could be that `Program` does not release its `Attribute` and `Uniform` objects.
In Program.…
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[Pypy](https://pypy.org) is an alternative Python implementation with JIT.
Curretnly moderngl doesn't compile due to non-existence of following in pypy C API:
- `5.5.0`:
- `PyException_HEAD` ma…
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```julia
(v1.1) pkg> st
Status `C:\Users\Mus\.julia\environments\v1.1\Project.toml`
[537997a7] AbstractPlotting v0.9.4
[79e6a3ab] Adapt v0.4.2
[7d9fca2a] Arpack v0.3.0
[39de3d68] A…