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The SpriteFont does not display any styles other than regular;
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The current implementation of the acceleroment.cs is only working on windows phones. I have used the default way of implementing accelerometer but doing it this way the accelero data becomes very lagg…
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Hey, I've been looking around for a way to implement this for a fully peer-to-peer model. Would you be able to point me in the right direction or possibly allow me to help extend the framework to incl…
Eluem updated
4 years ago
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A few of my testers keep reporting the following crash when launching my game:
```
Type: SharpDX.SharpDXException
Message: HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURR…
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Hey guys.
I have been testing every platform out there and iOS and Mac are the only platforms that presents a problem with this.
I have attached an example, StencilsCratersTutorial3, which contains …
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I just came across an interesting post about OpenGL performance with multiple contexts: https://forums.libsdl.org/viewtopic.php?p=41512#41512
> Short version:
> Never use shared contexts for perform…
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See the forum topic I created here: http://community.monogame.net/t/calling-draw-more-frequently-than-update/8328
I think it can be useful for many games if the Draw() method can be called more tha…
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We spoke about this on discord. You can find the first message where we briefly discussed this here: https://discord.com/channels/586997072373481494/819954682029277185/1262067825783214101
To summar…
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Hi!
when playing a sample in android before a first sample stops playing, the first sample is stopped before playing the second sample.
I've created an small example which provokes the problem: http…
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### Description
I am getting this error trying to publish the Android app to the Play store.
I have already manually uploaded the first AAB bundle. I'm using the Intrnal track.
Is there a way t…