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i tried to make a simple testcase out of my current game to demonstrate the effect..
http://test.xapient.net/phaser/objectsvspolygons/
the wall is 32px thick in both cases ... the upper wall is a sim…
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Hi there, I would first like to apologize since this is not exactly an issue. But I really want to create an offline version of Phaserquest with some scope update to make the game smaller as I would j…
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Image sorting in animation does not appear to be preserved in game, especially if any billboarding is happening. Manually configuring the depth sorting layers in my armature appears not to work becaus…
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I have show video on canvas. I somehow figure out how to do video fullscreen but another problem came. When we exit the fullscreen canvas all pointerdown event stop working on ios devices.
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igece updated
4 years ago
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Test the game in Safari, Chrome, Firefox
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what framework(s) do you want to use?
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[jw@cn05 dr-elephant]$ ./compile.sh
...
EFFECTS: allpass band bandpass bandreject bass bend biquad chorus channels compand contrast dcshift deemph delay dither divide+ downsample earwax echo echos e…
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**Is your feature request related to a problem? Please describe.**
I am attempting to build a game with dynamic lights and shadows. That is, visibility is restricted to surfaces in FOV which are als…