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So, I checked this game and to my big surprise it behaves kinda strange. Everything works flawlessly on native resolution, but changing it to 2x causes massive performance hit in cutscenes. In native …
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Yes, I know, people wisdom and will is crap.
And yes, I realize in some cases we are in situations comparable to a triangle, with speed, accuracy and "neatness" on the opposite vertices.
But it's a…
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Now the Project64 is on Patreon, I thought of some features for the emulator.
1. Rewrite UI with Qt library
2. Port the emulator to Linux and MacOS
3. Remove 32-bit support, make PJ64 x64 only si…
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Sorry, I'm still relatively new to Github, so I don't know if comments in Closed issues receive notifications.
After you made a pre-release (https://github.com/bigianb/bgda-explorer/releases/tag/0…
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The Power/Volume buttons worked perfectly with kernel version 5.9.13, but stopped working after the upgrade to 5.10.1
After updating the kernel from `5.9.13-surface` to `5.10.1-surface` via…
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Didn't see this posted anywhere on the Github issue tracker so I figured I'd put it up here.
In the game "Growlanser - Heritage of War" there seems to be an issue involving the depth that models are …
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See the following:
https://github.com/BoGanon/ps2sdk (posix branch)
https://github.com/BoGanon/ps2toolchain (my_changes and newlib-3.0.0 branches)
It would be nice to have the branches merge…
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I've been tinkering with this port for some days trying to improve SH2's "terrible" looking UI. That black background on the main menu? ugh. I had to do something.
It looks fairly decent:
https:…
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As promised in issue #617 editor keybindings are now editable (thanks!), however it looks like there's a problem with some of them.
My configuration is:
```ini
[KEYBINDINGS]
page-up = PgUp, M-…
3v1n0 updated
4 years ago
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Are you entertaining outside pull requests to this code? I ended up doing some serious hacking on the PS2 library (alas, I started with an out of date version), but still, there are some improvements…