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[DrawCubeTexture](https://github.com/raysan5/raylib/blob/1344979c708bdf5000d8963d26d938ae4db5d771/examples/models/models_draw_cube_texture.c#L98) Seems to be missing from the zig. This seems to have b…
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Currently there is a bunch of go build tags that have to be explicitly listed during build to get various functionalities that are not really depending on some 3rd party C library being installed on t…
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### Version/Branch of Dear ImGui:
1.90.8
### Back-ends:
Raylib
### Compiler, OS:
Windows 10
### Full config/build information:
_No response_
### Details:
Please tell me how …
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Much of the functionality can be easily replicated directly in .hpp instead of calling the .h equivelent, helping the CPP compiler.
I'm still a newbie at cpp so I'll gladly accept I'm wrong, but IM…
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I have a sfx function that generates sound like this:
```c
uint32_t null0_new_sfx(SfxParams* params) {
SfxSynth* synth = sfx_allocSynth(SFX_U8, 44100, 10);
int sampleCount = sfx_generateWave…
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Please, before submitting a new issue verify and check:
- [x] I tested it on latest raylib version from master branch
- [x] I checked there is no similar issue already reported
- [x] I checked…
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This is a minor nitpick, isn't it a little disingenuous to claim your library has zero dependencies when all you did was pack the libraries required into zeroGL? For example, one of the libraries, SDL…
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I would like to use the wayland build flag as to not run in xwayland and i cannot find it for the life of me
im sorry for the newbie question
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### Issue description
When trying to call Raylib.GetMonitorHeight(0); GLFW fails to find selected monitor and returns 0,
when trying to make a window with this value System.AccessViolationExceptio…
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I used mingw32-make to build the game, but it seems to throw some error.
![image](https://github.com/raylib-extras/game-premake/assets/167507439/0887b77a-d49d-4f78-8c1e-910abc7abece)
(I already ha…