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**Description**
A clear and concise description of what the bug is.
Trying out SpirV passthrough just to see if it worked, but it doesn't seem to work.
What does work:
- WGSL -> ShaderModu…
eadwu updated
10 months ago
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
```glsl
#version 320 es
layout(location = 0) out mediump vec4 fragColor;
void main (void)
…
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It's causing panics but only on Metal backend:
thread '' panicked at 'Internal { stage: VERTEX, error: "Metal: Compilation failed: \n\nprogram_source:36:43: error: type 'metal::float4x4' (aka 'matr…
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```llvm
; ModuleID = 'reduce.bc'
source_filename = "reduce.ll"
define ptx_device void @child() {
ret void
}
define ptx_kernel void @parent() {
call void @child()
ret void
}
```
…
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Maybe add an option to conditionally map those types in HLSL to AMD float16_t/int16_t/uint16_t. Reference the requirement https://github.com/KhronosGroup/glslang/pull/1266.
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I'm hitting a bug in the HLSL compiler which I have stripped down as far as this simple bit of code:
```
uniform float4 UniformArray[6];
float4 Function(const float4 parameterArray[6])
{
retur…
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Hi,
The sceneform sample app keeps crashing. I am confused what is the cause
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After installation and compilation,I passed the test and it shows I made it
But when I try to use it in IDEA,it doesn't work correctly
There is my configuration
![JKNGRWYF}{XW_ 9F$KL5TEG](https://g…
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Hello,
We have a fair amount of shader code running on OpenGL, that we want to reuse on our Vulkan backend. The Vulkan relaxed rules help a lot, but we have a remaining issue with texture samplers …