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Running Unity 2020.1.0, HDRP on Windows 10, with SteamVR Unity plugin 2.6.0 and the OpenVR XR plugin v1 preview 12
Running the Interactions_Examples scene, I can see that the player's steam VR obje…
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* Version of Zinnia (3df4791)
* Version of the Unity software (Unity 2017+)
### Steps to reproduce
1. create a world space canvas
2. create a cube interactable object
3. parent the canvas to …
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Hi, I am using Unity 2019.4.8f1 and I have this plugin installed alongside the b4 version of the SteamVR plugin. I have behaviour pose scripts attached to my controllers and the bindings are working c…
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Retyping this whole ticket because I looked at the log to more accurately represent my problem, but I keep getting this win_openvr_show: GetMirrorTextureD3D11 failed error no matter what. I have unins…
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I just updated the Unity version in my SteamVR game to 2020.1.0f1 and had to install the unofficial xr plugin from github to support OpenVR.
Now I can only play my game in the editor and it works. …
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Hello,
Its probably more a question than an issue, and yet I also think is a bit of an issue.
Based on the description of this plugin: "If you would like input in your application please instal…
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I figured out your plugin. Inputs for Oculus, HTC and WMR work for me. One problem remains. How can I find out which controllers a player with HTC is using? Knuckles or not?
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In previous versions of the engine you could pass the -vr argument in launch for steamworks and support both flat and VR title options by not calling enable hmd, keeping the setting launch in vr to fa…
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Any button-related common features e. g. `CommonUsages.menuButton` are missing and only default values are returned instead. This results in no controller interaction. The full list of present feature…
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When running the Interactions_Example scene with HTC Vive and Vive controllers, the controllers are not visible and the above error repeats.
NullReferenceException: Object reference not set to an i…