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Another fairly easy one here inspired by Hacktoberfest and a recent IRC mention - could go in a module but since ladders are in Core I think we should add this there as well, until a later full piecin…
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Follow-up to #3343 to cover just the remaining problems to resolve before we can release v2.0.0, making this issue a Blocker, yay!
- [x] A chest block places normally, facing the player who placed …
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If a player or any other collidable entity stands on top of another collidable entity, it starts to visible shake vertically. This is very weird and seems to break collision physics somewhat.
This …
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### What you were trying to do
Open the behavior tree editor in-game via F5
### What actually happened
Client crashed with an NPE
### How to reproduce
* Client connected to a multiplaye…
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The module currently depends upon [Flexible Pathfinding](https://github.com/Kaen/FlexiblePathfinding) by Kaen.
This module is not part of the Terasology lineup yet, so it either needs to be added or …
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While the [MasterOfOreon](https://github.com/Terasology/MasterOfOreon) module technically works, it didn't make it very far implementation-wise and hasn't been maintained for a while. Its dependency o…
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I would like to see a menu using a uniform!
Actually there are PopUps and Message boxes used in the main menu, as well as in-game.
This looks horrible if one screen is transparent and the second one…
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Due to the absence of implemented `TypeHandlers` for data types like `Queue`, `List`etc. the replication of various fields does not take place over the network and thus many crucial systems in MOO do …
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With #3405 we have a UI widget `UIButtonWebBrowser` that when clicked can open a URL in a browser. It requires confirmation from the user before doing so to avoid malicious modules sending a user off …
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Making an issue for this as we don't actually have one, yet we have block graphics contributed that could be animated - don't want to forget :-)
http://forum.movingblocks.net/threads/512x-new-animate…