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Allowing a per-cell height offset would allow maps like this to be edited in Tiled:
http://lanebrownart.blogspot.de/2011/12/isometric-game-art.html
![display_3 2](https://cloud.githubusercontent.com…
bjorn updated
2 years ago
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when creating maps for ai one has to align iron and swamp resources according to a 5x5 grid sadly when using the mirror tool that grid is not accurately mirrored to both sides of the map aka there is …
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There are various RPG_RT bugs out there which may be depended on by different games. I've created this issue to catalog them. At some point we may want to enable a compatibility mode switch for some o…
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I'm using **startin** as a tool to generate meshes for terrain in runtime, and so my editor tools can both add and remove vertices. I was thinking about collecting garbage after every mutable operatio…
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## Weekly Notebook Entry — Week 4
### Overview
- **Week Span:** `9/9/2024` to `9/13/2024`
### Tasks for This Week
- [x] Task 1: Attend GNI Symposium and present work from Microclimate Spring 2…
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I noticed a number of [issues](https://github.com/mjhorvath/Datsville/wiki/Issues) described on the wiki. These issues have been a helpful reference when developing my own libraries and programs. Many…
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This might lead to some interesting finds. There's a pattern for NGP files that contain rigged models. Using Model Researcher, you can extract the models using the following parameters. The static mes…
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**Describe the bug**
engine doesn't start because "undefined symbol: xrGame"
**To Reproduce**
just type "xr_3da" and enjoy
**Expected behavior**
open the engine without any error
**BugTrap…
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Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Upon closing the editor, any terrain types I create are not saved. Everything is reset to just th…
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**Issue description:**
There are visual glitches when using terrain in editor. Using wireframe view, we can see the vertices positions are sometimes incorrect.
**Steps to reproduce:**
- Import …