-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
Make a simulation with solid removal, maybe using voxels.
I had started this project http://code.google.com/p/voxelcut/
Ideally this should work purely from the "NC Code" object ( a child of
"Pr…
-
```
What steps will reproduce the problem?
----------
Using c++ latest source, attempt to triangulate two simple polygons. It appears
that when two edges get near (not even very near) to collinear, …
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…
-
```
What steps will reproduce the problem?
1. Input data has constraints intersecting points of data not at endpoints
What is the expected output? What do you see instead?
I know its a TODO, but what…
-
```
What steps will reproduce the problem?
1. Input data has constraints intersecting points of data not at endpoints
What is the expected output? What do you see instead?
I know its a TODO, but what…
-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…