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### Description
We are currently conducting tests on the new tracker version v4 and have encountered an issue where requests become stuck in a pending state.
Initially, the OutQueue functions corr…
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```rust
@group(0) @binding(8) var meshlet_visibility_buffer: array;
@fragment
fn fragment(@builtin(position) position: vec4) {
atomicMax(&meshlet_visibility_buffer[0u], u64(position.z));
}
…
JMS55 updated
3 months ago
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Try this file with the split screen config
http://dalaifelinto.com/ftp/tmp/momo.blend
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## Problem
WebGPU is a good match for modern explicit graphics APIs such as Vulkan, Metal and D3D12. However, there are a large number of devices which do not yet support those APIs. In particular,…
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Hi,
I have been trying to implement a feed of Videos like the one fond in TikTok for a while now.
I'm trying to achieve the above with the best possible performance without Jank and lags.
I …
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**Description**
So it's a strange behavior that I cannot always reproduce. Sometimes when I reload my browser I get the error, that I cannot crate an adapter. Sometimes it strangely works, its a ques…
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```
# modernz.conf https://github.com/Samillion/ModernZ
# General
# show mpv logo on idle - [yes] no
idlescreen=yes
# whether to show OSC window controls, [auto], yes or no
windowcon…
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Meta: this is a complex issue touching VS Code APIs, LSP, the way LSP is bound to VS Code API in vscode-languageserver-node, and the way rust-analyzer implements LSP. It feels like there's some bug/de…
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I am building the "OpenAL" library used windows using "Ninja. However, when compiling, I get the wrong header soundcard.h, which refers to Unix systems.
In short, the wrong header is supplied with …
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I was looking at minimal shader `Cargo.toml`s and they're often mainly:
```toml
[dependencies]
spirv-std = "0.9.0"
```
---
In the past (e.g. https://github.com/EmbarkStudios/rust-gpu/issues/…
eddyb updated
8 months ago