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Hi,ferminLR,
you did a great job with your Path tracing project!
**I'm learning your code,and I cant find the function of reflect() in the file of compute.js**
where you defined it?
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Machine: Macbook Air M2
Theoretical GPU TFlops: 3.6TFlops
Actual TFlops:
```sh
[info] Dispatching Kernel version 7, 30 iterations ...
[info] Copying result to CPU
[info]
Output[0] (409…
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A program like the following
```wgsl
fn f() {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{…
hcsch updated
5 months ago
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* [ ] `const` creation succeeds
* [ ] `const` can not be changed after creation
* [x] `const` declared with a valid type
* [x] `const` declared with type and initializer
* [ ] `const` declared wit…
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# Objective
The shader examples are missing the actual shader code which is a pretty important part of those examples. We should have a way to also copy the code from those files and show them in a…
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### How can we reproduce the crash?
PS E:\github\webgpu-2024\z2024-test> bun build .\test.ts --outdir .\dist\
============================================================
Bun v1.1.10 (5102a944) Win…
nczsl updated
3 months ago
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While working on large shaders as in #628, it would help to have WGSL syntax highlighting. Right now the shaders are strings, which makes this hard.
* Fix via an IDE: there is a VSCode extension t…
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First of all, big fan of this class of hashes. Came across your work through Shadertoy and went way too far down the rabbithole trying to see if I could come up with a good adaption of this for 128-bi…
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**Description**
When converting a wgsl shader with a binding array that contains a struct with a runtime array causes the spirv to have two `OpDecorate Block`s.
This is against the spirv specifi…
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Here is the full cmake log, maybe related to #15 ?
Using the main branch and setting WEBGPU_BACKEND=DAWN
```
Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.
Using Win32 …
imadr updated
2 months ago