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### Problem
After debugging I've come to the conclusion that this is caused by the custom window frame,
specifically in the file "[basewindow.cpp](https://github.com/fourtf/chatterino2/blob/master/…
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I've installed VS2017 and fetched the latest version of Node. When I tried to build, I got some errors below:
Pre-installed:Python 2.7.0 (x86)
```bash
D:\Projects\node>vcbuild test openssl-no-a…
ghost updated
6 years ago
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I.E: a window being moved on workspace 2 will snap to windows on workspace 1
**EDIT - "Task View" as Windows calls it
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cpp files works as expected, but c files failed.
editor: gvim 8.0.1733
system: windows 10
client: LanguageClient-neovim 1.7.0
cquery build:
https://github.com/cquery-project/cquery/commit/9ad…
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Code was working with the version from a few months ago. Updating the source throws this error in my games that were running before.
Here's the code on my end:
var context = (Service…
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Building fails on visual studio
```c++
typedef struct _CLIENT_ID
{
DWORD UniqueProcess;
DWORD UniqueThread;
}CLIENT_ID, * PCLIENT_ID;
```
`Error C2011 '_CLIENT_ID': 'struct' …
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I'm running Windows 7/Visual Studio 2015 and have Windows SDKs installed for 7, 8.1, and 10. During the SHFB build I'm getting the following error:
`[C:\Windows\Microsoft.NET\Framework64\v4.0.30319…
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Hi,
I'm unable to build the D3D Solution. After the build, the following is shown.
========== Rebuild All: 8 succeeded, 1 failed, 0 skipped ==========
I deployed the Unity D3D app to the Ho…
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#### Repro steps
1. Install Visual Studio with (.NET Workload + F# Tools) and (Visual Studio Extensibility Workload)
2. Clone the VisualFSharp repository (master)
3. `build.cmd` succeeds
4. `bui…
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Hi.So I spent whole evening to build this thing. Media-server lib I built ok. But the 'sdk' on which it depends is not in the operable state. It has a lot of WinAPI old and deprecated functionality wh…