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I suspect this is because the OBS scripting system just isn't meant to work with object-oriented programming, even if I jerry-rig it.
Proposed solution: Refactor the script to be non-OOP and purely…
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Here’s an exploration of how [reactions](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) could work in Visual Studio. 👍 👎 😄 🎉 😕 ❤️
I've covered three scenarios (but …
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It was just brought to my attention that [the game got re-released on GOG.com](https://www.gog.com/game/star_wars_episode_i_racer).
We should keep track of the GOG.com version and possibly make it …
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I recently heard that SourceHut and/or Gitlab have a feature where each repo has a project-specific e-mail address where someone can send a `.patch` file to in order to open a pull-request. This would…
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It would be good to generate docker containers which support multiple architectures. As things seem to already be using `buildx` / `buildkit` style builds, it might be as simple as following the instr…
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Wow, this is really going to change the way vector animations are done! But please support the SVG file format instead of limiting yourself to the VEC format. You need to make your application able to…
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The goal of this meta issue is to build a go-to place for links, information, and opportunities for building trustless zk-SNARKs as a potential future protocol building-block for Monero.
Disclaimer…
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# Compatibility Report
- Name of the game with compatibility issues: Insurgency: Sandstorm
- Steam AppID of the game: 581320
## System Information
- GPU: Geforce GTX 1060 6Gb
- Driver/LLVM vers…
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If you can reproduce a crash or performance regression with Proton 4.11 that consistently goes away with PROTON_NO_FSYNC=1, please post it here.
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This is the parent issue for tracking parity with Pylint. Below, we've enumerated all Pylint rules.
Rules that are checked off have been implemented in Ruff already (either as a Pylint rule, e.g., …