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## 翻訳対象ページ (原文 URL)
https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Initialize_the_framework
## 備考・ヘルプ
https://github.com/mozilla-japan/translation/issues/102…
igrep updated
1 month ago
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Requesting for the code Changes
Since the world is moving faster with the javascript frameworks we should also follow some
So my purposal is to move this legacy code (raw HTML,CSS,JS) to be mov…
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I am going through this notebook to rerun the demo before loading our data, but it appears I had no issues with previous versions of JWST, but new ver 1.6 returns an error when processing the data. I …
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Assuming I want to apply this framework to my dataset, where I have the calibration of my cameras and the video footage. Currently, no 2d or 3d pseudo poses exist.
What is the easiest way to get t…
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First of all, congratulations on this amazing framework! It looks really promising for those of us working with 2D to 3D conversions, and the quality of the results is impressive.
I was wondering i…
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## Context
itowns Label uses 2d canva
## Description of the proposal
Use roika-three-text to have webgl text rendering : https://troika-examples.netlify.app/#text
### Identified use-cases
…
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We should aim for:
- Easy implementation
- Low level access to OpenGL/AL
- Well documented ( of course this is important)
We need to build the base of the game first from this set of libraries…
sr229 updated
6 years ago
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We see **css3 animations is evolving fast** theese days but there's not even **a good javascript system** to **manipulate** in a _human-friendly_ way (eg. the `clip-path`, `transforms3d` properties et…
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### Description
Product issue: https://github.com/3drepo/3D-Repo-Product-Team/issues/594
Autocalibration works by using GIS coordinates to set the calibration vectors only in the ground plane. For m…
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- [ ] Split the EC Dataset into three datasets
- [ ] Implement the Normalization Condition as a new designed Boundary Condition (https://pytorch.org/docs/stable/generated/torch.trapz.html) could ma…