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http://projects.mariusgundersen.net/OnGameStart/#14
related issue #1 and #8
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Hello, I am developing app on oculus
I have specific 3d object on scene with simple interactable.cs on it,
I want mechanics > on pointerHover + onSelect event IndexTrigger button pressed to do so…
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Failure in using GAMESS to obtain a correct structure of BeCl2 after optimization
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When using the labels annotator to paint on a plane I noticed that the brush radius is applied not on the plane but on the z plane around the click point. This is particularly noticeable if you use a …
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### Motivation
Right now `MassMatrix` needs to be invoked once per variable to fully populate the mass matrix. For example for 3D solid mechanics, there needs to be a `MassMatrix` kernel for `disp_x`…
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I propose to introduce a family of line force elements such as Modelica.Mechanics.MultiBody.Forces.Spring in 3D.
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At this moment we have 5 examples of the structural application in the GUI, 3 for 2D and 2 for 3D. None of them testes the Contact feature.
![image](https://github.com/KratosMultiphysics/GiDInterface…
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Hello Dr.Bai:
I'm a user of Torch instead of Tensorflow. I have some difficulties when I‘m trying to redo the pure bending beam case of your research work using Torch. It's my pleasure if you can an…
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[Sasspiria](https://www.nexusmods.com/skyrimspecialedition/users/103214438)
for some reason the custom (blue marker) seems to report the objective as being much farther away than it is, like off of th…
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Ok, now we need a plan what to integrate, I think. What would be the most important things?
- texture support for playfield, walls, air, car etc.
- simple 3d model support for car and ball?
- score…