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Hi. I'm a novice Lua mobile programmer and Love2D newbie and just found and tried out your 3DreamEngine and love it--it is amazing! I think it will help me create some amazing apps :-)
However, the …
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It appears from the documentation that we might be able to set up multiple cameras, but it didn't seem clear if the multiple camera feature was yet set up. If it is, it would helpful to know how to sw…
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Is there any way to exclude objects from light source?
I've noiced that at least in old versions of 3DreamEngine SpriteBatches are affected by light sources and when they have their own emission, the…
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raytrace:cast(object, origin, direction) is good not for all situations as I understand.
Sometimes it's better to cast from one point to another one and get first or all intersections.
For example, …
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There is no CollisionMesh in examples and it works totally unclean.
It worked like this in the past:
```
collision = require("3DreamEngine/collision");
...
self.box_collider_mesh = dream:load…
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Hi. I really like the Lyte2D lua scripted game engine you are creating and that you've created an html option which makes your engine able to be more universal.
If it is not already, would you consi…
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Is this supposed to run on Android or is any support planned? After running the Lamborghini example I got:
```
Error
3DreamEngine/init.lua:190: The rgba16f canvas format is not supported by your …
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An error occurs if converting some models (I've found 2 or 3 per 100):
Error: 3DreamEngine/libs/utils.lua:87: stack overflow
stack traceback:
[string "boot.lua"]:777: in function '__gc'
…
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Error: 3DreamEngine/loader.lua:863: bad argument #11 to 'setVertex' (number expected, got table)
stack traceback:
[string "boot.lua"]:777: in function
[C]: in function 'setVertex'
…
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The issue is simple, I don't want 3dreamengine's vec2 and vec3 libraries, and I carefully picked my own math library. However, for some reason, 3dreamengine's already reserves vec2, vec3 (and probably…