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Tutorials: https://developers.sap.com/tutorials/ai-core-launchpad-provisioning.html
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I was trying to clarify my question with SAP guys who could be responsible for the tu…
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Preview link: https://morph-doc-cookbook.vercel.app/
## Ask Cookbook AI Assistant
Cookbook's Ask Cookbook AI assistant and co-pilot is trained on all existing Morph resources (source code, docs we…
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Running juju-lint against a bundle export I get this:
...
2021-11-11 17:27:55 [ERROR] [model-export.yaml] [manual/manual] Charm 'mysql-innodb-cluster' not recognised
2021-11-11 17:27:55 [ERROR] [mod…
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The AI frequently dismantles militarysites right at the border, thus losing territory and inviting attacks. Sites are dismantled even if the AI "knows" it´ll lose territory by doing so.
Observed e.g.…
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AI has a lot of hardcoded values inside.
This arose e.g. for the max numbers of Second carrier and barracks. Same for preciousness of the buildings. we should aim to have most of this stuff defined in…
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An AI player was defeated but continues activity to build new houses.
Savegame attached, it is the red player to the North of the big island.
Related bug #1644858.
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Hi
when working on AI I found a weird thing. It seems that this code: http://bazaar.launchpad.net/~widelands-dev/widelands/tibor-ai5/view/head:/src/ai/defaultai.cc#L1663 , (I link here tibor-ai5 branc…
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We should have production programs' durations available, so that we can use them in the encyclopedia and the AI.
For worker calculations, see wuatek.no-ip.org/~rak/widelands/docs/ForestersWoodcutters/…
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I noticed while playing my latest map (concentric rings) that AI will get hopeless traffic jams over time. I'm not talking just about wares taking a long time for delivery, I'm talking those kind of j…
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To reproduce, start the attached savegame with 2 instances of Widelands and set the yellow player to "No AI". Use Red player to attack Blue Player's Fortress between the mountains at (59, 18) with 1 s…