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It seems like some ambient sounds are missing, like the guard comments in the city, and various wind noises in ruins. These are separate from the sounds that are tied to a specific object, like the pr…
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I saw that people in issues #233 and #234 were having more or less this exact same problem and that it was then fixed in a newer version. However, I have the most up-to-date version for neoforge 1.21.…
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After updating ambient sounds and cold sweat, the combination of mods causes a crash on entering/creating a world
https://modrinth.com/mod/ambientsounds
https://modrinth.com/mod/cold-sweat
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It may just be a variant on the winter sounds we have now, but we need a sound background for the 12K BC level. Occasional distant animal sounds might make sense too. [ChatGPT had some good suggesti…
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City ambient sounds for more immersion.
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OK, I'm doing a runthrough to find sound effects that it might be safe to add without causing any conflicts.
I'm going to upload the completed PCM's I make for this to this thread, but there's a go…
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I think adding some ambient sounds could add to the atmosphere.
Suggestions
- [x] Street noises from outside [[1]](http://freesound.org/people/Jormarp/sounds/207208) [[2]](http://freesound.org/people…
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we need ambient sounds for both levels:
- children laughing
- wind
- birds
- space stuff
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I added my ambiance sounds mod, but currently it only supports sounds for ocean, forests, jungle, some underground ambiance and a simple wind sound for deserts.
Need suggestions for grassland, swam…