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# **Description**
This sprint focuses on enhancing the AI and combat mechanics of the animals in our game, with a particular emphasis on implementing a formidable boss character. We aim to create mor…
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Flaky tests were detected in [this test run](https://github.com/tgstation/tgstation/actions/runs/10457257159/attempts/1). This means that there was a failure that was cleared when the tests were sim…
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Currently, animals are moved between properties and/or back and forth from the same property.
The NLIS utilises a Sighting call that flags that animal at that location at that point in time.
I…
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This record could handle the transfer of multiple animals.
In that case, animalDetail would be an array called animalDetails
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Similar to how an animal record can be created from a waiting list entry with a toolbar button, there should be an option to do the reverse from an animal record.
This scenario comes up when an ado…
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Hey there,
I am working with collective behavioral data. My goal is to cluster agents in space (ST) and time, so as input I have the coordinates of the agents at each time point and as output I wan…
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## Description
Animal movement sprites do not display unless controlled by a player
**Reproduction**
Spawn crabs, foxes, or other animals with movement sprites
**Screenshots**
![I2YN5pt](http…
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**Indicate the version of BORIS**
Verify you are using the last version (http://www.boris.unito.it/pages/download.html)
8.27.1
**Describe the bug**
A clear and concise description of what the b…
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https://movement.neuroinformatics.dev/
Pose estimation tools, such as [DeepLabCut](https://www.mackenziemathislab.org/deeplabcut/) and [SLEAP](https://sleap.ai/#) are now commonplace when processin…
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Bug description
The issue at hand involves the SLEAP tracking system generating multiple tracks for each animal, even though they are designated as IDs 1 and 2. This leads to an excessive number of t…