https://gopherize.me/ is a fantastic feature of the golang community. I think that since we have the party-corgi and have started customizing it for specific people, that it would be amazing to do som…
### Minetest version
```true
5.8.0 ?
```
### Summary
Possible regression or edge-case loose end of #2813 aka "hat lag"
Under some circumstances, an attachment will lag behind its parent …
### In match character model : Arena Suit
- Full body tactical/ sports suit with team colors.
- No skin visible. (Optionally a very small portion can be made visible that shows the original cha…
### Mod name
Cosmetica
### Curseforge link
https://www.curseforge.com/minecraft/mc-mods/cosmetics
### Other links
https://modrinth.com/mod/cosmetica/
https://cosmetica.cc
### What i…
**Is your feature request related to a problem? Please describe.**
This task is part of the RTE research program. We will evaluate the UX quality of the actor development in O3DE. This Actor Developm…
These guys have written thousands of lines of code for what can be achieved by writing just 50 lines. Including zooming in/out from lastScale and pan moving from lastOffsets using PanGestureHandler, …
While I am glad to see more interesting death effects, there have been aspects of the current implementation which have bothered me from the start. I thought that maybe I was being overly critical, l…
![screen shot 2016-02-17 at 11 27 11 am](https://cloud.githubusercontent.com/assets/15869731/13103184/205bc122-d57a-11e5-9d16-82fb3aa62bb8.png)
I am doing a project in which I have implemented **SWRe…
This could be a good way to gain some performance when rendering many skinned meshes with the same materials.
Existing PR could form a base of this:
https://github.com/playcanvas/engine/pull/1618