-
~Eventually player should be able to run in a direction (uppercase VI keys)~ https://github.com/Rushwind13/JMoria/pull/89
~But they should stop running “when disturbed “ by seeing a monster move~ htt…
-
## Description
Place a blob completely closed in underground.
Have this code run in its onTick()
```
Tile t = getMap().getTile(this.getPosition());
u16 light = t.light
print("light: " + ligh…
-
Would require special handling since the material is set to a mesh basic material. Perhaps this project can export one?
-
The result table 'flickers' as you scroll. In light mode the white areas go grey, then back to white. It's very distracting.
[Screencast from 11-07-2024 04:26:05 PM.webm](https://github.com/user-atta…
-
Assist is not able to provide a clear YES / NO information if "a light" is on - without explicitly asking for the entity name / alias.
1. Only one LIGHT entity is available in our sleeping room.
T…
-
Hi, thanks for releasing mini-behavior. I'm trying to use the same background color for both visible and invisible area of the agent, while the current implementation uses different color for these ar…
-
During the discussion of this question https://github.com/LederCards/cards/issues/62 , we realized another case that could happen for Believer game. This one could actually arise more easily.
## En…
-
It might be weird request but I found the need for rectangle light source or "area light" It will helps more when it's used with billboard signs, Tv screens or animated decals.
This is small example…
-
Version 2.3.6.
When a searchlight shines on an area, it just displays “searchlight-haze.png” (maybe), and that's it. Judging by the illustrative videos, there should be light.
I'm playing with t…
-
### The problem
Ollama correctly analyzes a question like "is the office ceiling light on?" (responding it's off).
But when asked to turn it on, here is the full debug log (the relevant snippet)…