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the player uses deprecated features from ARFoundation 4.x, while ARFoundation 5.x brings new features, of which the debug menu would be highly useful. See:
https://discussions.unity.com/t/ar-foundati…
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Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
fwild updated
2 months ago
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If the extensions project is opened in Unity 6, which by default uses ARFoundation V6, we get several compiler warnings that
> error CS1029: #error: 'error must define ARCORE_USE_ARF_5 or ARCORE_US…
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Hi, are ARCore Extension gameObjects still required in AR Foundation 5? Should ARSessionOrigin be updated to XRSessionOrigin?
yosun updated
2 months ago
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After doing the entire setup for ARFoundation 5 (including adding the ARCORE_USE_ARF_5 Scripting symbol) the GeospatialArf5 scene is still not loading correctly. The XROrigin gameobject is not assigne…
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### [UPDATE]
This is now in the [Unity issue tracker](https://issuetracker.unity3d.com/issues/android-player-freezes-when-reflectionhelper-getmethodid-is-called-on-classes-defined-in-a-higher-android…
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https://codelabs.developers.google.com/codelabs/arcore-extensions-cloud-anchors/#0
This tutorial only discusses using Cloud Anchors with ARFoundation on Android. Does anyone know if it will also wo…
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Hello,
I tried to build the cloud anchor sample in the documentation mentioned, but the resolve could not succeed (No any error, just infinitely try to resolve).
But the host can succeed.
1. …
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I am creating a project using ARFoundation 5.0.3 and the Geospatial API, but I cannot use AddAnchor or ResolveAnchorOnTerrain because of a NullReferenceException.
Does anyone know how to solve this…
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I get a null reference exception when trying to run this code. Here is the error:
NullReferenceException: Object reference not set to an instance of an object
06-09 06:39:28.025 18910 18967 E Unit…