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I switch to Unity 2019.3.15f1 to use ARKit3 and i got this error when build in ios
![Capture](https://user-images.githubusercontent.com/4636805/84733248-eb583280-afc7-11ea-8593-8a5db71b63a8.PNG)
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plz give me any good idea 😎
## Dataset
- COCO 2017 dataset? (19GB.. OMG)
## Metric
- PCKh@.5
- Inference time for each device
## Devices
- iPhone XS, iPhone XS Max
- iPhone X, iPhone 8, …
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I am using the following: Catalina OSX, XCode 11 Beta, iPad_9.7 iOS 13 Beta, Unity 2019.1.6, Visual Studio for Mac latest
On XCode (set to Automatic license and team)..Builds..and runs on iPad but …
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cross posting from the forum.
I am trying to convert a 2d screen point with depth information from the camera to the Arkit world space. Like a point cloud for the depth image.
I have tried many …
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Just wondering if iOS 13 may have some features to optimize this even more.
yosun updated
2 years ago
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Hi all, as the title says, I'm wondering whether this component provides access to the body detection utilities of the ARKit3
I've been reading the docs but can't find any mention, should I assume i…
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Hello,
Great work on 3D pose estimation. It's truly amazing what ML can do these days! I was wondering about a couple of things about your model:
1. What model architecture is used for the ML mo…
rodyt updated
2 years ago
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Hi, I would like to work with a version of the tracked face mesh in FaceTracking that does not have holes for the eyes and mouth. Instead, I would like them sealed up or meshed over. I know the face f…
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Hi, the iOS 13 public beta - with ARKit 3 - has been out to the general public for several weeks now. However, ARFoundations has still not yet been updated to support many basic features of ARKit 3 - …
yosun updated
4 years ago