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# Issue
When building a project with Vite, both the "worker" and "main" threads generate very large bundles, presumably including all of typescript:
```
static/target/assets/typescript_worker-CanckLW…
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Since asset bundles contain their own bundled version of `job-components`, it's possible to have a processor that is dependent on a feature that an upstream processor isn't aware of (because its `job-…
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If you're looking for the Pokemon 3D models they come from Unity3D asset bundles that the app queries for. They're stored on Google Cloud's storage but aren't accessible without authentication.
For e…
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We have a bundle feature in the Engine and behind a feature flag on the Editor.
https://github.com/playcanvas/engine/blob/main/src/framework/bundle/bundle-registry.js
The expected format is a .t…
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### What happened?
Hello!
I'm trying to import an asset bundle into an IL2CPP game (built with Unity 2020.3.18 targeting Windows).
Well I'm trying via RessourceStream (**note that the exact same …
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Mordheim:…
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## Feature Description
We need to review our bundles to find an opportunity to reduce the total size of the generated assets. If we can shrink the total size down, it will let us include the develo…
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The bundles are too big!
utils:
```
dist/index.es.min.js 925.19 kB │ gzip: 284.48 kB │ map: 2,073.04 kB
dist/index.umd.min.js 659.19 kB │ gzip: 256.25 kB │ map: 2,014.01 kB
```
componen…
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See here:
- https://github.com/riscv-collab/riscv-gnu-toolchain/releases/tag/2024.10.23
- https://github.com/riscv-collab/riscv-gnu-toolchain/actions/runs/11470734480
```
Nightly Release
Error…