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I keep getting the following warning with Material Symbols:
"Font asset not found /data/user/0/.../cache/MaterialSymbolsSharp.ttf"
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Currently there is some support for rebuilding assets only if they've changed, but it seems to rely on document structure. Since assets are extracted and them compiled in isolation, I imagine if you s…
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This feature serves a few purposes
- Instead of interpreting the game assets every time they are loaded, they can be interpreted once, saved as engine-native resource files, and loaded hopefully mo…
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source/content/guides/global-cdn/02-experience-protection.md
https://docs.pantheon.io/guides/global-cdn/experience-protection
## Expected behavior
* Some customers have expected experience pr…
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I wanted to be more aggressive on my font cache by explicitly adding this configuration:
```js
createExpressApp({
configure: (app) => {
// ...
// Cache assets
app.use('/fonts', e…
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**Environment**:
- CTFd Version/Commit: 6.7.1
- Operating System: Linux - Using the docker container
- Web Browser and Version: Tried with different browser, doesn't matter
**What happened?**
…
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Hello,
## Description
I have encountered an interesting cache issue with Grav v1.6.26 using default Grav settings, with the exception of enabling assets pipelines through `system.yaml`:
```yaml…
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### Description
Use [pageSpeed](https://pagespeed.web.dev/) to get performance statistics. We might need to use Caching Static Sites of gatsby to create a very fast loading of site using setting up…
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Cache all the loaded assets into a special custom format.
Do this in steps
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### Problem Statement
Session Replay handles static assets differently based on the type of asset. They are either inlined into the recording or the source URL is preserved and fetched during playb…