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# Checklist
- [ ] #1005
- [ ] #231
- [ ] #1041
- [ ] #1042
- [ ] #206
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What does work
- The code in root
What doesnt work
The code in VoiceServer.
See engine.cpp is doing some neat little things to call our python file directly in voices/
We dont need to …
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Need the audio engine back in motor. Port from natus.
- [ ] Make OpenAL optional
- [ ] Implement XAudio
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Hi Hermann,
After a good while without seeing it, this error comes again quite regularly on startup, so it is time for a bug report.
The behavior:
- It doesn't happen every time
- only on star…
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#### Description
I'm encountering an error when trying to use `pyttsx3` for text-to-speech on Ubuntu. I have already installed necessary dependencies like `ffmpeg` and `libespeak`. The error points t…
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```python
import pyttsx3
import speech_recognition as sr
engine = pyttsx3.init("sapi5")
voices = engine.getProperty("voices")
# text to speech
def speak(audio):
engine.say(audio)
…
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代码如下,是文档里的示例,VLLM加速模型后胡言乱语:
import os
os.environ['CUDA_VISIBLE_DEVICES'] = '4'
os.environ['TF_ENABLE_ONEDNN_OPTS']='4'
from swift.llm import (
get_template, ModelType,
get_default_temp…
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C-Dogs already uses some audio processing features like #507 , #438 , #369 but these are coded in a way that's hard to maintain. It would be nice to use an audio engine instead.
Try http://sol.gfxi…
cxong updated
5 years ago
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Allow the playing of audio, one off, source, 3d, and 2d sound.
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### Description
GMS2 has a feature to change a currently playing audios pitch, which works completely fine. however, when an audio is set to "compressed - streamed" and it hits a pitch that the engin…