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Hmm, even with this, i still get this error:
```
error: failed to run custom build command for `coreaudio-sys v0.2.12`
Caused by:
process didn't exit successfully: `/Users/foo/foo/target/deb…
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```
Caused by:
process didn't exit successfully: `/Users/alvatar/Developer/coreaudio-sys/target/debug/build/coreaudio-sys-b3082b771964cd59/build-script-build` (exit status: 101)
--- stdout
c…
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AudioUnit does not seem to report parameter updates to the host if audio is not running.
Easy to reproduce on Max/MSP, where the audio engine can be enabled or disabled separately.
Probably happ…
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AudioUnit (and AAX/RTAS maybe?) won't pass in a "maximumStringLength" value when stringFromValue() is called, resulting in the function returning an empty string.
The solution I have used at the m…
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Thank you for this project, I'm learning a lot from it.
In the documentation, it says: "It currently supports only VST3 plugins, but the host process is built with JUCE so adding support for other …
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## Use case
I'm exploring using Flutter in a DAW plugin, VST and AudioUnit. A Host like Ableton Live running a plugin is a different environment than a standalone desktop application. In this conte…
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On iOS, we need to a way to get the AudioUnit. For example, Audiobus (almost required for most iOS audio apps now) needs a reference to the AudioUnit created. Is there a simple way to make it public o…
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Hello, Thanks to your framework I was able to compile an audio unit with the steinberg auwrapper, Which doesn't seem to be set up properly in raw vst 3.7.1.
I guess this is not a problem with your …
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Seeing failure followed by success on two consecutive runs:
> djg in ~/Mozilla/cubeb/build on remove-device-collection!
[2] $ ./test_record …
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use M117 or M118,project will call the error
ld: warning: Could not find or use auto-linked framework 'AudioUnit': framework 'AudioUnit' not found
ld: warning: Could not find or use auto-linked fr…