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**Describe the bug**
Changing rotation coordinates does not work as expected, this visualization describes how euler angles work
https://danceswithcode.net/engineeringnotes/rotations_in_3d/demo3…
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It's not clear how X Y Z axis are oriented.
Usually IMU returns accel Z in fractions of G from 0 to 1. In example it is negative 1.
It gets really confusing how to use it with real IMUs.
Some Ard…
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```python
from sense_hat import SenseHat
import numpy as np
sense = SenseHat()
while True:
orientation = sense.get_orientation_radians()
# Rotation angles in radians (you can convert d…
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It's already possible to lock the scale. For my 3D Rigid Problem I know already that scale is 1, and rotation happens only around z axis. So I want to lock rotations around x, y. Is this possible? Or …
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Using `save_ply` to export my Gaussian model to a point cloud results in a point cloud that seems rotated 180 degrees around the z-axis and some rotations around the x and y axes. I've tried viewing w…
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Right now the CalibrationTool rejects any SRP scan when the given axis is different than the TZ axis. It would be useful to be able to perform scans on other axes such as TX or TY or rotations such as…
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Our documentation should describe our axis conventions. It could be a separate article in the References category (maybe merged with the Game Units article), or be on the `tes3vector3` page. It could …
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```
What steps will reproduce the problem?
1. blender: armature with single animation (=1 nla strip)
2. blender: export with "Independent Animations" option off
3. play animation in ogre
4. look at ex…
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```
What steps will reproduce the problem?
1. blender: armature with single animation (=1 nla strip)
2. blender: export with "Independent Animations" option off
3. play animation in ogre
4. look at ex…
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```
What steps will reproduce the problem?
1. blender: armature with single animation (=1 nla strip)
2. blender: export with "Independent Animations" option off
3. play animation in ogre
4. look at ex…