-
**Describe the bug**
The whole editor would freeze after delete some lines that would result in a different tree structure
**To Reproduce**
Steps to reproduce the behavior:
1. Open a tree-parsed…
-
It would be nice to have a UI view that allows to edit / see behavior trees.
Since a tree can be quite big, maybe a whole new main screen ?
-
### Godot version
4.3
### LimboAI version
1.3-dev
### LimboAI variant
GDExtension / AssetLib
### Issue description
Embedded resources are considered read-only when the editor is n…
-
### Describe the bug
When I send my initial prompt to setup a project, the code editor opens up, the files are created appropriately and the nodejs server starts in WC. However, any future prompts si…
-
**Describe the bug**
When a spool file is right-clicked in the Jobs tree and "Start Polling" is selected, then the `P` icon is not displayed.
**Actual behavior**
Only a 🔒 icon is disp…
-
**Issue description:**
Currently, when making changes to a script that is used in a behavior tree, the whole tree editor closes.
I asked on Discord why this is happening, and apparently it…
-
**Describe the bug**
each time i create a new file using nvim-tree then i get this error
```
stack traceback:
[C]: in function 'nvim_buf_get_name'
...ocal/bin/nvim-linux64/share/nvim/runtim…
-
### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: win32
Arch…
-
### Description
The library SkiaSharp.HarfBuzz does not work at all in AOT mode with .NET 8 and 9, however everything works fine in .NET 7.
![image](https://github.com/user-attachments/assets/164a8…
-
### Describe the bug
When selecting a large amount of GameObjects, regardless of how many components they have, the editor tends to hang.
Ranges from a small hitch when selecting 10-20 GameObjects to…