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### Is your feature request related to a problem? Please describe.
When building collider-based systems, I have noticed a set of problems...
Mesh and Convex Hull colliders are not reliable or effi…
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## Describe the bug
In the latest Creator Jam an object was selected using a secondary press of the DevToolTip on an object. Immediately FPS dropped below 1FPS until a forced shutdown of Neos was nec…
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hello, hope you are not too busy there is no urgency ..
This is a minor fix to get this update to work on Windows .its working now with the latest from wannkunstbeikor:OpenTKAvalonia:master.. pl…
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I've compared Jolt to PhysX 4, PhysX 5 and bepuphysics2 for large worlds today. The result: Jolt is unusable in big static worlds.
From the project readme it looks like it's designed to load and unlo…
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### Describe the bug?
Using convex hulls causes a memory leak
### To Reproduce
1. Create a new world
2. Spawn out a convex hull brush
3. Draw 5 or so Convex Hulls
4. Watch your memory use …
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### Describe the bug?
When testing on the Windows version of the Headless server, a `System.AccessViolationException` was thrown after a few minutes of being up when hosting a specific world. The wor…
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GearBell has created an avatar which can shrink and grow in size, It's the slime one you may have seen. When it shrinks or grows it does not affect the overall User scale.
When this avatar shrinks …