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Lets say I'm using another package that gives me a set of samples, how can I load this into bevy_kira_audio without first having to save it to a file?
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## What problem does this solve or what need does it fill?
- Currently, there are several audio plugins in the bevy ecosystem, like:
- `bevy_audio`, uses rodio internally
- `bevy_kira_audio`, u…
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## What problem does this solve or what need does it fill?
The current `bevy_audio` is quite bare-bones, and `bevy_kira_audio` would add a lot of new flexibility / features.
## What solution wou…
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TODO
- [ ] renet (bevy 0.12 supported https://github.com/lucaspoffo/renet/tree/master/bevy_renet)
- [ ] maps (my package, TODO update bevy, https://github.com/alexichepura/bevy_overture_maps)
- […
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# Summary
```
rustc 1.78.0 (9b00956e5 2024-04-29)
Bevy version: 0.13.0
`bevy-kira-components` version: main
```
I created a slightly modified version of the `spatial` example here: https://g…
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A while ago I opened an issue about how audio in its current state in `bevy` is very lacking in features. At the time I wanted to try to basically implement most of `rodio`'s `Source` trait and make t…
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I have been discussing Bevy's audio with a few people in the Bevy discord, we came to the conclusion that upstreaming `bevy_kira_audio` would be a great idea.
For this to happen, we will need to br…
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Currently, DSP graphs are stored in `DspSource`s, where it has a definite length. Due to how `bevy_audio` and `bevy_kira_audio` works, this means that there is no way on how to play sounds forever, gi…
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I am using bevy_kira_audio and loading some audio files and i see this console output every boot and its totally interfering with my ability to build my app. Thousands of lines of this
```
2024-…
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If I have the following in my game's `Cargo.toml`:
```toml
bevy = { version = "..", default-features = false, features = [
# A few features enabled, but no `bevy_state`, for example
# ..…