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Hi!
I was wondering if you had plans to implement beziers as a valid form of `geop_geometry::curves::curve::Curve` ?
Thanks,
Tom
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I would like to be able to draw SVG objects (using Abode Illustrator or similar), and import these as manipulatable objects in bokeh. Here is a proof a concept that already works (with caveats, see be…
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**maptalks's version and what browser you use?**
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1.0.0.rc37, Chrome/Firefox
**Issue description**
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Bezier curves are acting erratically when pitch/zoom combination is high enough (high…
k-stf updated
3 weeks ago
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I've included a failure test case in the demo, here:
https://github.com/velipso/polybool/blob/3ee7c440ebee9431fd84506679384b055d456d2a/demo/demo.html#L117
This will fail due to numerical instabi…
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At times it is useful to draw curves that are not arcs or circles. Cog teeth is an example. I would like to see bezier curves as a new feature.
ghost updated
9 months ago
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_Disclaimer: I feel as though I am missing something fundamental here, that some existing component already serves this purpose and I don't know it._
Is there a reason that quadratic Bezier curves …
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Curve that is used in several image processing algorithms. Very interesting :) https://www.youtube.com/watch?v=3izFMB91K_Q (2:26)
momtr updated
4 years ago
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I would like to request a convenience function that draws a Bézier curve.
I think that for fast game prototyping Angel lacks some drawing functions. I
only found the World::DrawDebugLine(), and …
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Please explain how they are drawn because I use them for CSS animations and other things but I would like to know how exactly such a curve is created/calculated
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Dear @klayoutmatthias,
Would it be possible to add bezier curves for polygons in the "Basic" library?
For photonics, we use them for drawing waveguides.
https://support.lumerical.com/hc/en-…